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Smoke: Apple Prores Support In Smoke For Mac

Autodesk has seen widespread adoption of Autodesk Smoke software for Mac OS X, an all-in-one editorial finishing solution for Mac-based creative workflows. Smoke for Mac OS X launched on December 15, 2009, and since then, customers have used the software’s comprehensive creative toolset for dozens of film and television projects. In just three months, the 30-day trial has been downloaded by thousands of artists worldwide. “There’s tremendous buzz in the finishing market for Smoke for the Mac OS X,” said Stig Gruman, Autodesk vice president of digital entertainment.

“Given the large number of trial downloads and initial sales, it’s obvious that the market wants an affordable Mac-based all-in-one creative finishing solution that works well in their Final Cut Pro pipelines.” Smoke on Mac software has been used to finish many recent productions. Targus keypad pauk10u. North Avenue Post in Detroit used Smoke on Mac to create commercial spots for the Marines, Ford Motors and Simmons Bedding as well as the SAG Awards for TNT and the TBS network television shows “Lopez Tonight,” “House of Payne” and “Meet the Browns.” Splice in Minneapolis, beta testers and now Smoke for Mac OS X licensees, completed the editorial finishing as well as the digital and film output for “Ana’s Playground,” an award-winning short film. Autodesk Smoke 2011 Smoke for Mac OS X is designed to help editors significantly increase the quality of their finished projects through the use of more sophisticated graphics, visual treatments and effects.

It helps minimise the need to move between multiple applications by offering integrated tools for editorial, conform, color correction, tracking, keying, paint, rotoscoping, compositing and 3D visual effects based on a familiar timeline workflow. With support for common native media formats like RED, H.264 and Apple ProRes as well as easy integration with Apple Final Cut Pro and Avid Media Composer via XML and AAF support, Smoke on the Mac provides a complementary solution to existing creative cut workflows, enabling facilities to more easily add higher-quality finishing to their creative offerings. Customer Endorsements “We use Smoke on Mac both as a stand-alone finishing suite and as a complement to Final Cut. It’s a no-compromise solution. The Smoke on the Mac platform has the exact balance of power and flexibility we were looking for.” – Nick Mueth, Ditch (United States) “Smoke on the Mac is a client-friendly tool. The fact that I can import my clips, build my timeline, colour correct, conform and also have the traditional paint, roto and tracking tools is great.

Finding out it has stereoscopic capabilities was kind of like a kid opening his Christmas presents.” – Darren Christie, The Mill (UK) “We were in the market for a high-end finishing suite for our boutique post-production facility when Smoke for Mac OS X was announced. The fact that Smoke is the perfect balance between price, performance and features just made our decision easier.” – Raul Skopecz, Abis Studios (Romania) “To be able to dust bust from the paint module, perform final color correction and stabilise frames all in one box gave me the confidence that Smoke was a great solution.” – Michael Sandness, Splice (United States) “With Smoke on Mac we can prepare jobs on a high-quality level and finish seamlessly on our Smoke Advanced system. It’s a perfect exchange.” – Joran Maaswinkel, John Bake Video (Holland) Additional Smoke for Mac OS X clients include Oakley (United States), Universal Studios Digital Services (United States), Node Entertainment (Sweden), Chamaeleon (Germany), Egli Film (Switzerland), Fotokem (Hungary), Babylon Group (Iraq), nhb (Germany), Congaz (Germany), Frankfurt Acht (Germany), Expresso Art House (Poland), Krypton Film AS (Norway) and Mango Chutney Film (Denmark). For additional information about Autodesk, visit.

Just saw this article: Autodesk has begun shipping the Mac version of Smoke 2010, its high-end video production suite. The software is described as an editorial finishing tool, combining normal timeline editing with visual effects. Users can for instance implement 3D titles, color correction, compositing and/or rotoscoping. The Mac edition can import timelines from Final Cut Pro and Avid Media Composer, in AAF or XML formats; projects can use Apple ProRes or Avid DNxHD media as desired. Also supported are QuickTime, Panasonic P2 HD and Sony XDCam videos, and uncompressed DPX, TIFF and OpenEXR workflows.

The software is intended explicitly for Snow Leopard, and costs $14,995 to license. For extensions, upgrades and product support, companies must pay another $1,995 per year for Autodesk Subscription. Dajen Productions, Santa Barbara, CA MacPro Two 2.8GHz Quad Core - AJA Kona LHe FCS 3 OS X 10.6 QT 10. Nice to see that new tutorials are up as well: I've always loved the UI of the systems products. A UI should be clean, elegant and unobtrusive while making it easy to find the required tools at the proper moment. I've always found it strange that other developers haven't copied this approach to UI design more frequently. FCP and After Effects have terrible UIs, but they are cheap and powerful apps so we put up with it.

Now that Smoke is so much more affordable, I think that quite a few higher end users currently finishing with FCS/AE will be a lot less willing to put up with the clunky UI and round tripping workflow that they've been stuck with. Obviously Smoke can't completely replace FCP or AE, but for finishing work it's a no brainer. If Autodesk follows this up by eventually releasing Lustre for OS X at a similarly reduced price point, it will be a match made in heaven. Chris Borjis 'I don't like clips all over the desk area.

Prores

' The edit desk view is fully customizable and has many more viewing options than the FCP browser. I wish FCP had the ability to custom resize thumbnails, for example. Smoke edit desk UI tutorial: You're right though, it probably just comes down to a question of familiarity.

Smoke's UI can definitely seem a bit strange at first when compared to the Premiere/FCP paradigm. Autodesk actually added a traditional source/record dual-up window display mode a year or two ago when it was requested by users. Devin Crane 'Looks like a cool product but just wondering why it merits such a high price.' On the PC side it came with hardware components that made everything happen much faster than with AE. But there's not a whole lot you can do in Smoke that you can't do in AE. Just AE takes longer. It's just a different tool to achieve the same results.

Smoke: Apple Prores Support In Smoke For Mac

Walter Biscardi, Jr. Editor, Colorist, Director, Writer, Consultant, Author. HD Post and Production Creative Cow Forum Host: Apple Final Cut Pro, Apple Motion, Apple Color, AJA Kona, Business & Marketing, Maxx Digital. I think Walter hit the nail on the head when he mentioned the hardware/software combo.

Smoke is definately a very powerful tool, and even if it is a little dumbed down for the Mac (by removing Batch), it's appeal will be to users who do more than one thing. Online editors who do graphics and coloring and compositing might see their jobs done faster when they get to grips with Smoke. At the same time, I think that the system running Smoke has to be powerful enough to run it very smoothly.

Smoke: Apple Prores Support In Smoke For Machine

Smoke apple prores support in smoke for mac

That is the Smoke experience. Snappy, responsive interaction.

Smoke Apple Prores Support In Smoke For Macbook

I'm really curious to hear how well it's running for you guys.